Starship Design System

A collection of rules allowing for fast and generic spaceship design and play.

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Advanced Battery

A major development in offensive technology results in weapons batteries that are more accurate and reliable at range.

Symbols:

Range and Rolling to Hit

An advanced battery has a maximum range and rolls a number of beam dice to hit. The number of dice doesn’t fall off at longer ranges like standard batteries.

‘L’ class Out to 48″ ONE die
‘M’ class Out to 24″ TWO dice
‘C’ class Out to 12″ FOUR dice

Point Defense Mode

ANY class of advanced battery may be used for point defense exactly as effective as a single point defense system, but limited to the arcs it can normally fire through. In this mode it does NOT require a FireCon for targeting, but it cannot be used in anti-ship mode in the same turn.

Each advanced battery fired in point defense mode rolls ONE die, and the attacking group suffers losses as follows.

Every 1, 2, or 3 rolled No losses
Every 4 or 5 rolled Group loses one craft
Every 6 rolled Group loses two craft

Design Procedure

Arc of fire Mass Cost
60° 2 10 points
180° 3 15 points
360° 4 20 points
Ship Design Navigation Table
Basic Design Faster Than Light DriveFighter GroupMain BatteryNormal Space DrivePoint Defense SystemScreen Generator
Advanced Design Drone SystemNeedle SystemSubmunitionsTorpedo System
Experimental Design Advanced BatteryAdvanced DriveAdvanced Fire ControlAdvanced FTLMegabatteryRailgun System