Starship Design System

A collection of rules allowing for fast and generic spaceship design and play.

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Submunitions

A submunition system is a one-shot package of short-range missiles, designed to pack a punch at a lower cost than heavier multi-use weapon systems.

Symbols: Empty circle centered on the point of a filled triangle.

Firing submunitions generates damage by rolling a number of dice depending on range to target.

At range of… You…
0-6″ Roll three D6.
6-12″ Roll two D6.
12-18″ Roll one D6.

Damage is determined similarly to beam batteries, but submutions are unaffected by defensive screens.

Per six-sided die Result
Every 1, 2, or 3 rolled No effect
Every 4 or 5 rolled One damage point
Every 6 rolled Two damage points

After being fired, a submunitions system cannot be used again during the battle. You must cross off its symbol on the ship system display.

Magazines (experimental)

Ship Design Navigation Table
Basic Design Faster Than Light DriveFighter GroupMain BatteryNormal Space DrivePoint Defense SystemScreen Generator
Advanced Design Drone SystemNeedle SystemSubmunitionsTorpedo System
Experimental Design Advanced BatteryAdvanced DriveAdvanced Fire ControlAdvanced FTLMegabatteryRailgun System