Starship Design System

A collection of rules allowing for fast and generic spaceship design and play.

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Needle System

A needle system is a short-range weapons array capable of tightly-focused, accurate fire. It can knock-out individual systems on a target vessel while causing minimal structural damage.

Targeting a system on an enemy ship requires one FireCon, which can’t be used to fire other non-needle systems this turn. It CAN however be used to fire other needles at the SAME target system this turn.

Symbols: Filled circle with a long line pointing forward.

Range and Rolling To Hit

The maximum range is 12″. Designate a single system on the target ship and roll one D6 per needle firing.

On a score of… Result
6 Target system knocked-out and one damage point applied to HULL
5 One damage point applied to HULL
1-4 No effect

A system knocked-out by needle fire cannot be repaired by damage control. As with threshold checks, a normal space drive must be knocked-out or damaged TWICE in order to completely disable it.

Needle systems are unaffected by screens and armor.

Multi-arc Needle System (experimental)

At extra mass and cost a needle system can be fitted to fire through up to 180 degrees of arc.

Filled circle with three long lines pointing 10, 12, and 2 o'clock.

Heavy Needle System (experimental)

Filled circle with two long lines pointing forward.

Design Procedure

Class Bearing Mass Cost
Standard      
  60° (1 arc) 2 6 points
  120° (2 arcs) 3 9 points
  180° (3 arcs) 4 12 points
Heavy Needle      
  60° (1 arc) 5 15 points
  120° (2 arcs) 8 24 points
  180° (3 arcs) 11 33 points

Obsolete Version

An older version of the needle system was less effective.

At a range of 9″, nominate one system and roll one D6:

On a score of… Result
6 Target system knocked-out
1-5 No effect

Lore

Although it is a separate system on the ship diagram, needle systems can represent the ship’s main battery being used in a more accurate mode to “call shots” as in “target engines only”.

Extended Needle Beams

Ship Design Navigation Table
Basic Design Faster Than Light DriveFighter GroupMain BatteryNormal Space DrivePoint Defense SystemScreen Generator
Advanced Design Drone SystemNeedle SystemSubmunitionsTorpedo System
Experimental Design Advanced BatteryAdvanced DriveAdvanced Fire ControlAdvanced FTLMegabatteryRailgun System