Railgun System
Electromagnetic accelerator fires solid penetrators at high velocity. The chance to hit a target is the same as torpedo systems.
Symbols:
Range and Rolling To Hit
| At range of… | Required score to hit |
|---|---|
| 0-6″ | 2 to 6 |
| 6-12″ | 3 to 6 |
| 12-18″ | 4 to 6 |
| 18-24″ | 5 or 6 |
| 24-30″ | 6 only |
For each railgun projectile that hits, damage is dealt equal to the class of the railgun. However there is a chance it will deal double the damage instead. Roll another six-sided die to determine the result.
Table: Railgun Damage
| Railgun Class | 1-3 Rolled | 4-6 Rolled |
|---|---|---|
| 1 | one point | two points |
| 2 | two points | four points |
| 3 | three points | six points |
| 4 | four points | eight points |
* Standard defensive screens do not affect damage dealt by railguns
Advanced Screens
While standard defensive screens do not affect railgun hits or damage in any way, advanced screens are able to reduce the chance of taking double damage.
Table: Railgun damage against advanced screens
| Screen Level 1 | 1-4 Rolled | 5-6 Rolled |
|---|---|---|
| Screen Level 2 | 1-5 Rolled | 6 Rolled |
| Class 1 | one point | two points |
| Class 2 | two points | four points |
| Class 3 | three points | six points |
| Class 4 | four points | eight points |
| Ship Design Navigation Table | |
|---|---|
| Basic Design | Faster Than Light Drive • Fighter Group • Main Battery • Normal Space Drive • Point Defense System • Screen Generator • |
| Advanced Design | Drone System • Needle System • Submunitions • Torpedo System |
| Experimental Design | Advanced Battery • Advanced Drive • Advanced Fire Control • Advanced FTL • Megabattery • Railgun System • |