Advanced Screens
Advanced screens employ a type of “smart” or reactive armor designed to intercept and deflect physical projectiles. This makes them effective against weapons that normally ignore or punch through less advanced screens.
Symbols:
Against Batteries
Advanced screens work as normal defensive screens against beam batteries and advanced batteries.
Against Submuntions
Advanced screens affect submunitions as if they were beams, taking fewer hits depending on screen level.
Submunitions damage against advanced screens:
| Results | Screen Level 1 | Screen Level 2 |
|---|---|---|
| Every 1, 2, 3, or 4 rolled | No effect | No effect |
| Every 5 rolled | One damage point | One damage point |
| Every 6 rolled | Two damage points | One damage point |
Against Torpedoes
Advanced screens do not affect the hit rate of torpedoes, but they do reduce the damage inflicted by successful hits.
Torpedo damage against advanced screens:
| Result | Screen Level 1 | Screen Level 2 |
|---|---|---|
| 1 rolled | No effect | No effect |
| 2 rolled | One damage point | No effect |
| 3 rolled | Two damage points | One damage point |
| 4 rolled | Three damage points | Two damage points |
| 5 rolled | Four damage points | Three damage points |
| 6 rolled | Five damage points | Four damage points |
Against Railguns
Advanced screens reduce the chance of taking double damage from a railgun hit.
Railgun damage against advanced screens:
| Screen Level 1 | 1-4 Rolled | 5-6 Rolled |
|---|---|---|
| Screen Level 2 | 1-5 Rolled | 6 Rolled |
| Class 1 | One point | Two points |
| Class 2 | Two points | Four points |
| Class 3 | Three points | Six points |
| Class 4 | Four points | Eight points |
Relative Tech Level
Advanced screens are meant to represent a major technological development in defense against conventional (and advanced) weapons; namely the explosive damage from torpedoes and missiles, and the kinetic penetrating damage of railguns, which normally “punch through” standard defensive screening technology.
There is no “super advanced” weapons technology represented in these rules that can in turn defeat advanced screens. If technology in the chosen background reaches such a point, it is suggested to readjust the relative technology available. For instance, militaries with advanced screens are downgraded to standard screens; ships that would have standard screens now don’t mount any at all (the tech is ubiquitous but also obsolete); and explosives and kinetics that used to be stopped only by advanced screens are now standard batteries.
The rules are meant to represent the ever-evolving nature of research and development in warfare by facilitating an ever-shifting window of aging, current, and advanced technology.
| Ship Design Navigation Table | |
|---|---|
| Basic Design | Faster Than Light Drive • Fighter Group • Main Battery • Normal Space Drive • Point Defense System • Screen Generator • |
| Advanced Design | Drone System • Needle System • Submunitions • Torpedo System |
| Experimental Design | Advanced Battery • Advanced Drive • Advanced Fire Control • Advanced FTL • Megabattery • Railgun System • |