Torpedo System
The torpedo system launches a payload which, if it hits, can deal massive damage to the target. The basic version is fitted to fire through the FWD arc, but for extra cost it can be fitted to fire through up to 180° of arc.
Symbols:
Range and Rolling To Hit
Targeting with a torpedo system requires one FireCon, which may ONLY be used to fire other torpedo systems at the SAME target this turn. To determine whether the weapon hits, one six-sided die is rolled per system firing at the same target.
| At range of… | Required score to hit |
|---|---|
| 0-6″ | 2 to 6 |
| 6-12″ | 3 to 6 |
| 12-18″ | 4 to 6 |
| 18-24″ | 5 or 6 |
| 24-30″ | 6 only |
Each hit deals damage points equal to the score of a second D6. Defensive screens have no effect against this damage.
Table: Torpedo System Costs
| Class | Mass | Cost |
|---|---|---|
| Short-range | 2 | 6 points |
| Standard | 4 | 12 points |
| Long-range | 8 | 24 points |
Advanced Rules
Multi-arc Torpedo Batteries
Torpedo systems can be fitted to fire through different bearings and wider arcs.
Symbols:
Table: Multi-arc Torpedo System Costs
| Bearing | Mass | Cost |
|---|---|---|
| 60° (1-arc) | 4 | 12 points |
| 120° (2-arc) | 5 | 15 points |
| 180° (3-arc) | 6 | 18 points |
Experimental: 2-arc torpedo systems may be fitted to fire through a forward 120° arc, which must be noted clearly on the ship diagram:
Long-range Torpedoes
Torpedo systems come in a long-range version for ships with the mass to spare to mount them.
Symbols:
Table: Long-range chance to hit
| At range of… | Required score to hit |
|---|---|
| 0-9″ | 2 to 6 |
| 9-18″ | 3 to 6 |
| 18-27″ | 4 to 6 |
| 27-36″ | 5 or 6 |
| 36-45″ | 6 only |
Table: Long-range Torpedo System Costs
| Bearing | Mass | Cost |
|---|---|---|
| 60° (1-arc) | 8 | 24 points |
| 120° (2-arc) | 10 | 30 points |
| 180° (3-arc) | 12 | 36 points |
Short-range Torpedoes
Torpedo systems are available in a short-range variety for reduced mass and points costs.
Short-range torpedo system symbols:
Table: Short-range chance to hit
| At range of… | Required score to hit |
|---|---|
| 0-4″ | 2 to 6 |
| 4-8″ | 3 to 6 |
| 8-12″ | 4 to 6 |
| 12-16″ | 5 or 6 |
| 16-20″ | 6 only |
Table: Long-range Torpedo System Costs
| Bearing | Mass | Cost |
|---|---|---|
| 60° (1-arc) | 2 | 6 points |
| 180° (3-arc) | 3 | 9 points |
Lore
The torpedo system is designed to represent a powerful secondary direct-fire weapon to complement a ship’s main batteries. It can be a photon torpedo or a plasma cannon, or something more conventional like a nuclear missile or other explosive projectile. The generic background calls it a pulse torpedo and it is a plasma bolt delivered through a gravitic field.
External Links
| Ship Design Navigation Table | |
|---|---|
| Basic Design | Faster Than Light Drive • Fighter Group • Main Battery • Normal Space Drive • Point Defense System • Screen Generator • |
| Advanced Design | Drone System • Needle System • Submunitions • Torpedo System |
| Experimental Design | Advanced Battery • Advanced Drive • Advanced Fire Control • Advanced FTL • Megabattery • Railgun System • |