
Point Defense System
A point defense system (PDS) is an array of short-range weapons designed to target fast-moving, lightly-armored craft like fighters and missiles.
Symbols:
Rolling To Hit
A PDS is normally fired in defense when the fitted ship is under attack from fighters or other groups of small craft. Roll ONE six-sided die for every PDS firing on one attacking group at a time.
Table: Point Defense Check
| For each six-sided die… | Result |
|---|---|
| Every 1, 2, or 3 rolled | No losses. |
| Every 4 or 5 rolled | Target group loses one craft. |
| Every 6 rolled | Target group loses two craft. |
Anti-ship Mode
A point defense system may be used to fire against other ships instead of small craft. It is limited to a range of 6″. A PDS used in this mode cannot be used in defense mode on the same turn, but a FireCon is NOT required to target the enemy ship. Each PDS fired rolls ONE six-sided die.
| Per six-sided die… | Result |
|---|---|
| Every 1-5 rolled | No effect |
| Every 6 rolled | One damage point |
Screen levels do not affect damage dealt by PDS fire.
| Ship Design Navigation Table | |
|---|---|
| Basic Design | Faster Than Light Drive • Fighter Group • Main Battery • Normal Space Drive • Point Defense System • Screen Generator • |
| Advanced Design | Drone System • Needle System • Submunitions • Torpedo System |
| Experimental Design | Advanced Battery • Advanced Drive • Advanced Fire Control • Advanced FTL • Megabattery • Railgun System • |